Archive for the ‘Games’ Category
Game Boy: Revenge of the ‘Gator
November 11th, 2008 by Sean R.
Revenge of the ‘Gator, known in Japan as Pinball: 66 Hiki no Wani Daikoushin is a pinball game with an alligator motif. HAL Laboratory developed and published this pinball masterpiece in 1989.
The general concept of Revenge of the ‘Gator is to score as many points as possible without having your pinball eaten by the gator as seen in this video:
There is one table, and 3 bonus areas that are accessed by knocking down specific targets in the main playing area.
There are several modes of play. First, there is the standard single player game. Second, there is a two-player alternating mode. Finally, there is a linked mode for two simultaneous players.
Revenge of the ‘Gator is a brilliant pinball game - so brilliant, in fact, that I found myself tilting my Nintendo Game Boy around to try and influence the movement of the ball!
This game is very addictive, and finding all the secret bonuses takes some doing but don’t worry, time just fly’s by when you play Revenge of the ‘Gator.
If you’re after and original and unusual Game boy game which will keep you occupied for weeks, you will love this game.
It’s pretty cheap too. Just do a little searching around local used game stores, eBay or craigslist. I found my copy for less then $5.00 USD.
Atari 2600: Circus Atari
November 10th, 2008 by Sean R.
Circus Atari is a fun little game with two clowns bouncing each other off a teeter-totter, trying to burst three rows of balloons moving across the top of the screen.

Although this retro game borrows heavily from Breakout, Circus Atari is faster and a lot more entertaining.
The paddles provide precise control, and the fire button can be used to “flip” the teeter-totter at any time. The higher balloons are worth more points, and clearing the top row of red balloons will earn you a free guy.
There are a nice variety of options, including some that incorporate moving barriers. These barriers often make your job easier, as they let your clown bounce around longer on the top of the screen.
The balloons are just rows of moving squares, but the tiny, square-headed clowns look funny, especially when they splatter on the ground, legs still kicking.
Even with its basic graphics and gameplay, for a game that came out in 1978, Circus Atari still offers enough challenge to keep you busy for a while.
GameCube: Luigi’s Mansion
November 9th, 2008 by Sean R.
Luigi’s Mansion has fallen under intense and perhaps unfair scrutiny with people focusing more on its technical prowess than actual gameplay.
After receiving my copy a few days ago, I personally like how Luigi’s Mansion takes an occult theme and turns it into a light-hearted family affair.

Armed with a flashlight and vacuum cleaner, Luigi’s objective is to find his brother Mario in an expansive haunted house. By shining the flashlight on ghosts at critical moments, Luigi can stun them, making them vulnerable to being vacuumed up.
Reminiscent of Ghostbusters, vacuuming is done by holding the joystick in the opposite direction as the ghost struggles to escape. Sucking up ghosts is fun, and controls have a certain fishing game quality. Read the rest of this entry…
NES - Yoshi (Tetris Clone)
November 8th, 2008 by Sean R.
You might be expecting a side-scrolling romp, but Yoshi for the NES is actually a well-constructed Tetris clone.

The Yoshi game “board” features four slots, with objects like ghosts, squid, eggshells, and plants falling from the top.
When you stack two of the same type, they disappear and you score but instead of moving the falling pieces, you swap the columns using Mario on the bottom of the screen. Read the rest of this entry…
NES - Popeye
November 6th, 2008 by Sean R.
I’ve played Popeye on a number of the classic consoles, but the NES version seems arcade-perfect.

The vibrant graphics are very high in resolution and exhibit no hint of flicker. The characters are faithful to their cartoon roots, even conveying trademark expressions and mannerisms.
Popeye must traverse three screens of platforms in an attempt to collect items tossed out by Olive Oyl at the top of the screen. In the first screen it’s hearts, in the second it’s musical notes, and in the third (pirate ship screen) it’s letters that spell out “HELP”. Read the rest of this entry…
Contest: Win a SEGA Dreamcast Bundle
November 5th, 2008 by Recycled Gaming
As we mentioned on Halloween, a Recycled Gaming contest is just around the corner and tonight I wanted to show off the prize package:
Dreamcast console, two Sega Dreamcast controllers, one Sega Dreamcast VMU and four games: Soul Calibur, Crazy Taxi, Centipede and Kiss Psycho Circus:

We are also including an official Sega Dreamcast bag to carry everything included in the prize packge:

On Friday November 7, 2008 we will be announcing how you can enter to win this amazing retro gaming package, so stay tuned.
Posted in Accessories, Dreamcast, Games, Hardware, Sega
Castlevania: Harmony of Dissonance
November 5th, 2008 by Sean R.
It took some time to win me over, but Harmony of Dissonance for the Game Boy Advance is one of the more enjoyable Castlevania games I’ve experienced.

The graphics are gorgeous as you would expect, and the music is amazing for a portable handheld game console.
You assume the role of a vampire hunter exploring a huge, mysterious castle. Armed with your trusty whip, you’ll acquire all sorts of weapons, spellbooks, and artifacts as you progress. Read the rest of this entry…
Posted in GameBoy Advance, Games, Handheld, Reviews
Sega Genesis: Desert Strike
November 4th, 2008 by Sean R.
Here’s an exciting action/strategy game that was clearly inspired by the Gulf War. You pilot a helicopter in a series of missions in a desert environment, viewing the action from a three-quarter overhead perspective.

From large building complexes to tiny soldiers, the graphics are realistic and well detailed. The excellent control system makes it easy to control the helicopter.
The A, B, and C buttons are assigned hellfire missiles (powerful), hydra missiles (medium), and machine guns, respectively. The Start button brings up your current status, a map, and your current objectives. Read the rest of this entry…

